FAQ emulation

How do I start a game?

There are several ways:

I have a xxxx.bin file - how do I run that?

See "How do I start a game", second bullet point.

My own new game should have an overlay, what can I do?

Overlays are just "normal" pictures where some regions have some alpha values. Try your favourite paint program. Save them as "png" images. (The overlay provided were stolen from MESS!) The filename of the overlay should be the same as the "bin" file, only with a different extension (png).

Where should I put my own overlay image?

Several options:

Some vectors in games seem wrong, vector lists appear to have lose ends?

An analoge fault: "drift" is emulated. If you want (unnatural) correctness of all vectors, you should set drift to 0 (slider to the center).

Some texts are printed "more diagonal" than others, why is that?

See answer to last question, this also is a drift "feature".

On my real vectrex some programs look different, why is that?

Because the emulator is not a real vectrex. IMHO vide is pretty exact at emulating vectrex. But knowledgable programmers can certainly still outsmart vide with just a few lines of code.

Appart from that nothing comes close to the vector glow of a real vectrex :-)!

Can I do something, that Vide emulation is more close to my own vectrex?

Yes.
Well, probably

Most programs display very clearly, but some seem to flicker a lot, what is that?

In the configuration there is an option "Try autoSync". Well - if autosyncing is switched off, or the "auto" part did not work, display will "flicker".

Emulation seems to be awfully slow, can I speed things up?

Yep. Just remember, vide was never build for speed!
you can (in descending order):

When I start one of the 3d games only a black screen is shown after the start, why?

For all known 3d-Imager games the configuration includes "imager". If for some reason in the second joystick port no imager is present, that might be the problem. Chose "Imager" in the combobox for port 1. Also depending on your emualtion settings - the internal imager emulation needs to come up with the correct speed - this can take a few seconds!

When I debug my program, I notice vectors are drawn differently, what is that?

Depending on your VIDE settings ("activate direct draw on debug"), vectors while single stepping/multistepping are REALLY drawn differently!
Explanation:
Usually vecxi emulates and "collects" vectors for a certain amount of time (one frame, depending on sync settings). All collected vectors are than drawn in one go, while in the background vector "collecting" continuous (different thread). When single stepping, a user is probably not amused, if the vector that should be drawn NOW is drawn 30000 cycles later... so while in debug mode vectors are drawn "directly". Directly here means after one "vector" is finished (if not in "ray mode" vectors are drawn as a whole, not in "single steps"). To be able to discern the just drawn vector, it is drawn in "yellow" (not in grayscale), the yellow is only visible for one frame in which the vector was drawn! (this can be best seen if "glow" is disabled in emulation, since the glow effect is still grayscaled!)