FAQ vecci

How can I "draw" vectors?

You can draw vectors only if vecci is set to mode: "Set" than you can use the mouse buttons:

How can I delete vectors?

You can delete vectors only if vecci is set to mode: "Select vector" Than you can:

What does the lilac color of vectors indicate?

These vectors are "totally" relative, meaning both start and end are shared between this vector and its "neighbours".

I want to change one "frame" of an animation, but it seems I always work on a copy!

Yes, that is true. If you click on an animation frame, the editor is always filled with a copy of that frame. There is no direct editing. However, you can edit to your hearts content, when finished use the "apply" button (in the animation section), the edited vector list than replaces the current selected animation frame.
There also is an option to "auto" apply all changes, but this might be dangerous, since all editing is directly applied to the animation list.

What is the "add view" button useful for?

At first it looks like it is just the same as the "add current" button. The difference is, that it does not add the current vectorlist of the editor, but rather the "displayed" vectorlist in the little panel below that. If that panel is not in play mode, it displays the currently edited vectorlist. The "trick" is, that the displayed vectorlist can be viewed from different angles.
Switch to the tab "3d axis settings", here you can change the 3d display settings of the "viewport" perspective (if you might want to call it that).
You will notice as you either change the object angle or the coordinate system axis, that the displayed vectorlist changes its display. Using the "add view" button, you add the currently shown viewport "version" of the edited vectorlist to the animation. This might be usefull if you do not want to create a rotation animation with all angles, but rather would like to add specific viewport versions of your vectorlist.

Note:
The display panel always uses the given 3d settings. If you just added a view to your animation the new "view" to that vectorlist instantly changes, since the 3d settings are applied to the new vectorlist (the settings are thus applied TWICE in relation to the original vectorlist). To view the "correct" list, you must reset the 3d settings!

If I rotate a vectorlist, it is not as smooth as I want it, why?

The "smoothness" depends in general on two factors:

  1. the count of steps you specified between your start angle and your end angle. If you specified (for example) only 10 steps for a 360 degree rotation, that means each frame will differ with 36 degrees, which IS rather "unsmooth" - just chose to use more steps

  2. all vector coordinates are integers, if your vectors are rather short (like each coordinate below 20) than the resulting rotation vectors tend to "jump" from one integer point to the next upon one step, which is also rather "unsmooth". In that case you should use a larger scale to draw your vectors, the resulting rotation will be much smoother, since it results in a better differentiation of coordinates.

Note:
Beware! That "sensible" coordinates range from -128 to +127!

It seems you only allow anti clockwise rotation, darn!

Well, just you hit the "reverse" button of your animation and have it your way! Or tick the checkboxes next to the angle value to rotate the other direction.

Reverse is a nice feature for the animation list, but what if I want to reorder the animation manually?

There are the two "arrow" buttons. Just "clicking" them changes the selection, but SHIFT clicking on them moves the selected animation frame in the animation list!

Can I somehow "grab" vectors from other games/cartridges?

Well - apart from disassembling and using dissi features there are actually two other things you might try:

I can't export my vectorlist, what have I done wrong? What can I do?

In general free drawn vectorlists are not immediately exportable, since vectrex always wishes to have continuous vectorlists. There are several ways to get going:

  1. draw in continuous mode, that way you are insured to have a drawing in "one go"

  2. this is not always possible, I realize that, appart from doing continuous drawing by hand, vecci is strong at supporting you to do that later!